Lego Trains

Using Lego and compatible building blocks - Discussion of Lego, Duplo (and compatible) toys. 

Bookmark this page:  YahooMyWeb Yahoo!  Google Google  Windows Live Favorites Windows Live  del.icio.us del.icio.us  digg digg  Add to Netscape Netscape
Subject Author Date
Lego Trains Carl Gibson 09-21-2005
---> Re: Lego Trains Jacob Sparre An...09-21-2005
| |--> Re: Lego Trains Sonnich Jensen09-21-2005
| `--> Re: Lego Trains Sonnich Jensen09-21-2005
If you were  Registered and logged in, you could reply and use other advanced thread options
Posted by Carl Gibson on September 21, 2005, 3:56 am
9V Lego trains are pretty cool, but I would love to see Lego introduce
electric switching rails (or "points" in UK :) ) and electric lighting
etc like they had when 12V trains were around.

Posted by Jacob Sparre Andersen on September 21, 2005, 4:11 am
Carl Gibson wrote:

> 9V Lego trains are pretty cool, but I would love to see Lego
> introduce electric switching rails (or "points" in UK :) ) and
> electric lighting etc like they had when 12V trains were around.

I remember to have seen some solutions to that problem on Lugnet. I
think there was both one which used one of the small red 9V motors and
one which used pneumatics.

Play well,

Jacob
--
Bison (building instructions):
http://lego.jacob-sparre.dk/Dyr/Bison/


Posted by Sonnich Jensen on September 21, 2005, 1:31 pm
hmmm I seem to be missing a part of this thread (neti.ee server is funny)

There were such systems once, and Frank Buiting used some of the old 12V
systems for signaling on 9V system - they are simple.-
http://members.chello.nl/~f.buiting/lego/
Basically you cut a piece of the rail, e.g. 1 mm in 2 places, so you get a
separeted area, and put up a switch to turn it off and on (keep in mind that
multiple cuts can cause other problems, such as totally "dead" areas).
Signals can be made of bricks and leds. Puzzeling a little bit with
electronics (switches, leds, resistors aere some wires are all one needs)
and you have signals.

Automated points are a bit harder, but it _is_ possible to use the old 12V
systems to control 9V points, but will will have to modify them. As Jacok
says, check www.lugnet.com

Automated level crossings and other stuff is possible to, once they existed.
But they can still be made using a bit of electronics:
The "bom" (correct English????) can be made of bricks, but the sensor can be
made the same way - cut a small part or a rail, e.g. leave a small lenght (1
cm) free - connect the "outer" parts, and use the separated part as a
sensor - the point is, that the engine will supply power when it crosses.
Using a diode bridge, and some stuff (e.g.. octocoupler), one has a signal
(2 times as there are 2 wheels) when a train passes. Some more electronics
might enable a small timer or something, which simply makes a red led
flash - a simple crossing.

S



> Carl Gibson wrote:
> > 9V Lego trains are pretty cool, but I would love to see Lego
> > introduce electric switching rails (or "points" in UK :) ) and
> > electric lighting etc like they had when 12V trains were around.
> I remember to have seen some solutions to that problem on Lugnet. I
> think there was both one which used one of the small red 9V motors and
> one which used pneumatics.
> Play well,
> Jacob
> --
> Bison (building instructions):
> http://lego.jacob-sparre.dk/Dyr/Bison/



Posted by Sonnich Jensen on September 21, 2005, 1:32 pm
Here is a deep link:

http://members.chello.nl/~f.buiting/lego/trains/signal.html

> hmmm I seem to be missing a part of this thread (neti.ee server is funny)
> There were such systems once, and Frank Buiting used some of the old 12V
> systems for signaling on 9V system - they are simple.-
> http://members.chello.nl/~f.buiting/lego/
> Basically you cut a piece of the rail, e.g. 1 mm in 2 places, so you get a
> separeted area, and put up a switch to turn it off and on (keep in mind
that
> multiple cuts can cause other problems, such as totally "dead" areas).
> Signals can be made of bricks and leds. Puzzeling a little bit with
> electronics (switches, leds, resistors aere some wires are all one needs)
> and you have signals.
> Automated points are a bit harder, but it _is_ possible to use the old 12V
> systems to control 9V points, but will will have to modify them. As Jacok
> says, check www.lugnet.com
> Automated level crossings and other stuff is possible to, once they
existed.
> But they can still be made using a bit of electronics:
> The "bom" (correct English????) can be made of bricks, but the sensor can
be
> made the same way - cut a small part or a rail, e.g. leave a small lenght
(1
> cm) free - connect the "outer" parts, and use the separated part as a
> sensor - the point is, that the engine will supply power when it crosses.
> Using a diode bridge, and some stuff (e.g.. octocoupler), one has a signal
> (2 times as there are 2 wheels) when a train passes. Some more electronics
> might enable a small timer or something, which simply makes a red led
> flash - a simple crossing.
> S
> > Carl Gibson wrote:
> > > 9V Lego trains are pretty cool, but I would love to see Lego
> > > introduce electric switching rails (or "points" in UK :) ) and
> > > electric lighting etc like they had when 12V trains were around.
> > I remember to have seen some solutions to that problem on Lugnet. I
> > think there was both one which used one of the small red 9V motors and
> > one which used pneumatics.
> > Play well,
> > Jacob
> > --
> > Bison (building instructions):
> > http://lego.jacob-sparre.dk/Dyr/Bison/



Posted by Dean Earley on September 21, 2005, 5:46 am
Carl Gibson wrote:
> 9V Lego trains are pretty cool, but I would love to see Lego introduce
> electric switching rails (or "points" in UK :) ) and electric lighting
> etc like they had when 12V trains were around.

You can do this with the electric motors, and the best ones are the
newer geared ones as they are faster.

You can find numerous plans and ways of disguising them on brickshelf.com

--
Dean Earley (dean.earley@icode.co.uk)
i-Catcher Development Team

iCode Systems


The site map in XML format XML site map
other useful resources:
Official Robosapien Website
Lego Mindstorms Website

Contact Us | Privacy Policy